We will not merely fend off our enemies. We are Gundabad. We will send them home in caskets.

–War Chief Gorthâg, TA 2343 - 2798

The Clans of Gundabad
An Uruk before the gates of Goblin-Town
General Information
Government type Democratic oligarchy of leaders of autocratic clans
Current Ruler(s) Ongdagul the Vaulted (Iluvatars_Bane), Nagithas the Indomitable (Grievous1138), Narakhor II (jonnymoomoomoo), Ar-Ugruruth (Ar_Ugruruth)
Emblem Varies depending on clan
Flag The Banner of Gundabad
Claimed Lands All of the Misty Mountains north of Moria, all of the Lone-Lands and Trollshaws (excluding Rivendell), the Grey Mountains east of the Greystone Treaty Line (2000 blocks west of Scatha's Lair), the Withered Heath, the western Vales of Anduin north of Lorien, and the northern slice of the eastern Vales of Anduin (just look at the map)
Map of Lands
Capital Mount Caradhras, Mount Gundabad, Goblin Town, Balrog Halls, Scathas Lair
Allies Angmar, Rhudaur Hillmen, Dol Guldur, Uruk-hai, Mordoran Dominion, Umbar, Near Harad, Morwaith, Taurethrim Empire, Half-Trolls
Population 43 and rising
Used NPCs All Gundabad NPCs

The name of Gundabad is a name that serves to strike fear into the hearts of even the greatest warriors of the Free Peoples of Middle-Earth. The Clans of Gundabad have existed since the Second Age, and since then have been the scourge of the Mountains of the North, and the sworn enemies of many powerful factions. The four Clans are each ruled by a War Chief, and each clan is unique and powerful in its own respect.

The Chronicles of the Mountain Clans

Please note that this history is written from an in-lore perspective and many events are exaggerated. The War Chiefs stress that they are at peace with the dwarves, and do not intend conflict.

As adapted from the Records of Gundabad, researched and composed by War Chief Nagithas.

The full history of the various orc-tribes gathered under the infamous banner of the War Chiefs of Gundabad is indeed long in the telling, and stretched back to the Second Age, when orc-bands, fleeing the Breaking of Thangorodrim, came east to the Grey Mountains and Mountains of Angmar to trouble the Dwarves; yet here our tale begins in the aftermath of the Battle of the Five Armies. In this battle three-fourths of the faction’s greatest warriors perished, the infamous High Chieftain Bolg was slain, and the remaining orcs were scattered and disorganised.

But among these Orcs there quickly rose to infamy a new High Chieftain: Dâgalûr (Known by many as Bubberet), the captain of Bolg’s bodyguard, and one of the greatest warriors this world has ever seen. He returned to Mount Gundabad with most survivors of the battle, and then began to rebuild his kingdom. He allied with Moranhere (King_Tulkas), lord of Angmar, and the two fought together on many fronts. But for the most part Dâgalûr focused on the rebuilding of the faction: a difficult task indeed, for Gundabad was in tatters. The Goblin Clan had become embroiled in a massive civil war that put it out of prominence for a long while. The Plains Clan and High Mountains Clan were more isolated than normal. The Dragon Clan cut ties and went into hiding, for fear of dwarven attacks. The Moria Clan, for a while, helped the Mountain Clan consolidate its power, but with the attack of the Dwarves of Balin’s Folk, they too were unable to help.

Regardless, Dâgalûr prospered and became the most infamous Orc in Middle-Earth. He spread fear to the point where the White Council met on how to stop him. As such the Great Northern Alliance was formed of the Seven Dwarf Clans, the Rangers of the North, and even the High-Elves. Many battles were fought between them in a brutal war for power in the north. The Alliance defended successfully at the Battle of Fornost and the Battle of Rivendell, while Gundabad and Angmar had the victory in the Battle of Carn Dum and the Battle of the High Pass. But the great defeat soon came at the infamous Battle of Gundabad. There all the armies of both sides were met, and the resultant battle was long and bloody. But ultimately the greatest warriors of the Alliance closed in on Dâgalûr in a last-ditch attempt to slay him. They succeeded, and the forces of Gundabad were scattered. Mount Gundabad was taken by the Dwarves of Nogrod to dwell in, founding Durin’s City, while the power of Angmar remained albeit diminished, and many considered Gundabad destroyed forever.

But it was not so. For they had forgotten Gombar the Black (SirWilsonGS), once War Chief of the High Mountains Clan. Of his origins in Mordor before the Siege of Barad-dûr, his adventures since, and of the founding of his clan, other tales will tell. Previously he and his clan had kept to themselves, attacking those who dared oppose them and leaving trails of guts in the wake of their hordes. Now they were strengthened, for many refugees from Moria had come there after the victories of Fundin II Dwalinul (Spoangity_Bob). Gombar declared himself High Chieftain of Gundabad and moved the capital to his infamous fortress of Mount Caradhras, and with his loyal captain known only as the Shade of Caradhras (Optomuncher), he rebuilt the faction.

Gombar and the Shade personally led many attacks on the dwarves and the Rangers of the North, often with few troops or, on a few occasions, none at all. They were never defeated, for they attacked suddenly and ran off with their loot before reinforcements could arrive. They were an infamous menace to the Free Peoples, and Mount Caradhras was attacked many times, but it was never taken, for the fortress was made of the living rock of the mountain with the same arts that wrought the Black Gates of Mordor, and using the evil within the mountain. Liquid fire from the heart of the mountain lit the massive gate with a deadly glow. Gundabad at this time accomplished gains, initiating among other deadly murder-sprees the infamous Fornost Massacres, which crippled the Rangers of the North, who never completely recovered.

But in time, the infamous Shade of Caradhras was slain. For the White Council contrived of a plan to lure him to Tharbad, and there slay him. He came to Tharbad, but he turned the tables on the assassins sent to dispatch them, and not one survived. However, before he could escape, the Eagles of the Misty Mountains came suddenly and bore the Shade away to the ocean, never to return. Gombar and Gundabad lived on, but the Elves of Lorien and Fangorn soon made a move to extinguish the faction forever. The First Battle of the Redhorn was fought long and hard, but eventually the Elves were defeated and driven away, and the Orcs had the victory. But Gombar could not be found, dead or alive, and none on either side had news of him. Gundabad, perhaps, would have fallen once more, were it not for Ongdagul the Vaulted (Iluvatars_Bane).

For Ongdagul was an infamous Orc-lord of Angmar, and he had been at the battle to aid Gombar. Now he declared himself High Chieftain of Gundabad, and left Angmar to another Orc-lord. Many of his most loyal soldiers from Angmar came to him to swell his armies, and the Orcs of Gundabad also followed him. From the Throne of Caradhras he planned his next move, and gathered all his forces for one great battle.

And so, one dark day, the Dwarves of Dúrin’s City heard rumor of movement in the south. At the time High King Azaghal III of the Dwarves was present, alongside King Dwarin of Dúrin’s City. Then all of a sudden an army marched into the valley around the mountain. The entire fighting force of the Orcs and Wargs of Gundabad came, comprised of fighters from the High Mountains Clan, with the remnants of the Moria and Mountain Clans, and led by Ongdagul. The dwarves were not troubled, for though the force was twice theirs the defenses of Mount Gundabad were strong. But another army arrived, this time from the west. A huge host of orcs and wargs, with trolls, mountain trolls, and warg bombardiers arrived and joined that of Gundabad. From the new army a captain stood up, and echoed an infamous cry that was forever branded in the hearts of the Dwarves of Dúrin’s City: “Angmar imrasu sha-Gundabad!” The orc army let out a shout, and the captain shouted again in the Common Speech: “Angmar stands with Gundabad!”

Horns were blown, and the massive host marched to the mountain. High King Azaghal charged forth with all the cavalry in the mountain, but was met with a charge of mountain trolls and warg bombardiers. As the trolls cut apart his cavalry a bombardier exploded, knocking Azaghal into a crater and unconscious. Meanwhile, the remaining warg bombardiers charged the gate in such fury that the dwarven axe-throwers could only slay a few. There was a blast that shook the earth, and then the great triple gates of Gundabad crashed down in smouldering ruin, alongside much of the masonry. The Orcs of Gundabad led the charge in, and they slew any dwarf they found. Only King Dwarin and a handful of others escaped to their outpost at the sources of the Langwell. This became the new Dúrin’s City and endured long; but Ongdagul did not attempt to destroy them yet, for Mount Gundabad was his, and he had to complete the task of rebuilding the Mountain Clan of Gundabad. Many Orcs of Angmar joined him, and nearly all the strength left of the Mountain Clan flocked to his side. Mount Gundabad once more began to be rebuilt, and Ongdagul claimed the infamous Axe of Gundabad.

Not long after the battle a messenger came to Ongdagul from Caradhras. The messenger said that the infamous Gombar the Black had returned, and that he had heard of Ongdagul’s success. Rather than incite a destructive civil war, Gombar asked Ongdagul to meet him at the High Pass. This Ongdagul did, and there they dissolved the office of High Chieftain, naming themselves the War Chiefs of the Mountain Clan and the High Mountains Clan, respectively. Their border was at the High Pass, and Gundabad was stabilized. The Mountain Clan focused on the reconstruction of Gundabad, while the High Mountain Clan focused on making itself a chief power again.


A lonely traveler stands before the doors of the Great Gate of Caradhras...

It was then that Nagithas of Moria (Grievous1138) returned. He had been the infamous War Chief of the Moria Orcs and long had held the moniker of "the Indomitable". He had been believed dead in the First Battle of Fanuidhol, but to the awe of many he returned to Caradhras, with his loyal captains Sadaauk and Ushnotz. Gombar the Black once more granted him the title of War Chief, and from Caradhras the two plotted attacks on the Free Peoples of Middle-Earth. The Moria and High Mountain Clans joined into the Southern Clan. When Gombar the Black left into the east to seek the will of Morgoth, Nagithas took temporary sole control of the Clan.

Nagithas was not idle. He quickly began to gather Moria Orcs and High Mountain Clan Orcs to the Mountain, and helped swell the numbers of the Mountain Clan as well. The infamous orc-lord Morghash IV (Lord_Morghash_IV), the son of Golfimbul, at this time reentered prominence and revived the Plains Clan. He rebuilt the fortress at Mount Gram, and gathered hordes from across Eriador to his command. At last Gundabad returned to strength.

This growth in Gundabad power did not go unnoticed. Twice the Men of Gondor attacked Caradhras to drive the Orcs out, but both times they were defeated with complete loss. The second time the gate itself was destroyed, but was later repaired with great labor.

As Gundabad rose, so did Dol Guldur. The orcs of the two factions met and allied, and sent groups of assassins north to Dáin’s Halls in the Grey Mountains. So many dwarves were slain that the Dwarven Empire united in war against the Orcs of Gundabad and Dol Guldur. The entirety of the Dark Alliance sided with Gundabad and Dol Guldur, and the White Council factions sided with the dwarves. So Middle-Earth became embroiled in the infamous Great War of which many tales are told.

At first the war went well for Gundabad. The infamous Dark Alliance led successful defenses at Mount Caradhras, Mount Gundabad, Isengard, and Dol Guldur, and successfully captured the dwarven bases at Mount Gram and one north of Caradhras. Framsburg was burned, and though the orcs were defeated at Dáin’s Halls they were still strong. But failed attacks on the East-gate of Moria and Osgiliath led them to retreat, and the war ended soon after. In this war Nagithas the Indomitable rose to prominence for his command of Gundabad, and soon after he became a member of the Dark Council.

It became known to the War Chiefs of Gundabad that at last the infamous Goblin Civil War was coming to an end. Wilba-thûr (SirWilbur), Yagmurz (Jeanuts), and Harag-nâgh (Helper1318), great captains of the Goblins, had become the final claimants of the Goblin-throne. But Wilba-thûr was revealed as a traitor, and the other two united against him. Wilba-thûr ran to safety with the Eagles of the Misty Mountains, but Harag-nâgh led a massive assault upon the Eagle’s Eyrie and conquered it, executing Wilba-thûr. He became the Dark Eagle and the War Chief of the Goblin Clan, and was given the Dagger of the Goblins. Yagmurz was given Goblin-Town and the title of Goblin-King, and Harag-nâgh built his own capital in the Eyrie. After this turn of events Gombar the Black returned and resumed his rule of Caradhras.


Even the bravest adventures can disappear forever when exploring the depths of Goblin Town.

Then, one day, the unthinkable happened. Nagithas and the other Morian Exiles were mining when they broke into a passage. Following the passage, they came to the infamous Balrog Halls again. Overjoyed, they cleared the road again, and quickly moved back into their fortress of old. Upon their return to the Halls, the Orcs discovered that Durin’s Bane had not been idle. Many Moria Orcs had been bred their in their absence, and Nagithas quickly took command of them. He divided them into ten companies based on skills, and based the First and Second Companies at the Balrog Halls. Once the companies had been assigned, Ushnotz (dcatanzaro) and Nagithas went eastward, and attacked and captured Fanuidhol. Ushnotz took it again as his stronghold, and the Third and Fourth Companies moved to there, with a large amount of tamed Wargs to be housed there. Nagithas once more took the warhammer Grond for his own.

Sadaauk (dylanhugh) then took a great army and attacked the southern regions of Moria, and recaptured the Troll-Caves, where the Fifth and Sixth Companies moved to. In the deep caverns there Sadaauk discovered, beyond hope, that Bolg (Olgierd_) whom they had thought dead, had survived, and had built the Troll-Caves up further in secret with armies of trolls. Nagithas made him a High Lieutenant for his valor. Nagithas then made Sadaauk his heir as War Chief. Sadaauk expressed gratitude by leading an attack with Shagor-tûr on the lower deeps of the eastern city. From a secret tunnel from the fifth deep to the Troll-Caves, he captured the Seventh, Sixth, Fifth, and Fourth Deeps. At the top and bottom of the stairs between the Third and Fourth Deeps gates were constructed. Sadaauk made the Deeps his base, and the Seventh and Eight companies made it their base. Zeleg son of Fundin of Khazad-dûm was dismayed by these losses, and led attacks on Nagithas’s new holdings. However, the Orcs were strong and prepared, and the dwarves could not regain their old holds.

Sharku of the Goblin Clan rose quickly to the position of captain, and built a large fortress on the Goblins’ gate on the High Pass. This fortress rapidly swelled and goblins flocked to Shaarku and occupied the ancient dwarven hold near it. It was named Gumbull Ogh, and though it suffered many attacks, it was never captured.

Messages soon reached Gundabad of the filthy city of Caras Imloth, which Elves had been built, in their insolence, in the infamous land of Angmar. The armies of Gundabad and Angmar united in fury under the infamous Gombar the Black, who led them north to the assault. A great army was already gathered within, and the battle was furious. Gombar and Morghash led their elite in a great charge for the wall, and scaled it. There Morghash and all of the elite fell to elven archers, and Gombar the Black stood alone to hold off the defenders. Out of the corner of his eye he saw a pack of warg bombardiers charge the gate, and held the archers off. The gate was destroyed and the orcs poured into Caras Imloth, cleansing it; but Gombar the Black was nowhere to be found. The orcs returned home. The Sword of Redhorn mysteriously appeared at the gate of Caradhras the next morning.

After this the remaining War Chiefs met at Goblin-Town to discuss the fate of Gundabad. Into the midst of the discussion walked Khyldash the Warg-tamer, a mysterious orc of the Plains Clan. He offered to lead Gundabad to victory, and indeed he was so like to Gombar that he was given the Sword of Redhorn and told to get started. In a great campaign Khyldash cleared all of the Lone-Lands of Rangers, and was given the title of War Chief of the Plains Clan. Khyldash gave Mount Gram and the Angmarin Spur to Ongdagul, who placed it under Captain Morghash V. Khyldash used Weathertop as his new capital, and has reigned there ever since. The High Mountain Clan was dissolved, and most of its members flocked to either Moria or Gumbull Ogh. Its territory was split between the Goblin and Moria Clans at the infamous Gladden Pass; but Mount Caradhras remained independent of all, a monument to the glory of Gundabad.

Emissaries came unlooked-for to Goblin-Town, from the infamous Dragon Clan, a group of orcs that had lain hidden at Scatha’s Lair. Among them was Ar-Korthon (Ar_Korthon), the Black Númenórean leader of the clan. He was named War Chief and given the Dragon-spear of Scatha, the ancient heirloom of the Dragon Clan, and from his fortress at Scatha’s Lair he conquered all of the Grey Mountains to the east. His captains established a fortress in the Withered Heath, and the clan grew exponentially as the Dwarves of the Grey Mountains severely weakened. Gundabad once more began to grow in power.

Now the Dwarves of Dúrin’s City were in their death throes. Nagithas and Ongdagul conspired and led a huge host out from Mount Gundabad to conquer their final outpost. The orcs rained arrows upon the gate as they brutally attacked. The dwarves frantically tried to hold them off, but the infamy and power of both the Axe of Gundabad and Grond together could not be withstood. No dwarves survived and the Dwarves of Dúrin’s City were annihilated forever. The fortress was improved and expanded, and was renamed Vok-Thor. A great amount of Orcs out of the Vale of Anduin came to Gundabad at this time, and swelled the garrison of this fortress.


The great Hall of Flames in Moria.

War was brewing again in Middle-Earth, but this time it was in Mirkwood. The Elves of Northern Mirkwood, the Elves of Lothlórien, and the Dwarves of Erebor waged war against Dol Guldur, Gundabad, and Mordor. The Nazgûl Indûr (Lord_Witch_King) and the infamous Orc leader Ufthak (Grievous1138) of Dol Guldur lead the war, which was mostly fought north of the Forest Road. In the Battle of Mal Kala Harag-nâgh was severely wounded, and relinquished command of the Goblin Clan. Yagmurz became Goblin-King, but he too was wounded. The Mirkwood War turned out a draw, and all involved retreated.

Into the place of the Goblin-king stepped Narakhor II of Goblin-Town (jonnymoomoomoo). He revived the clan and prevented another civil war. He led Gundabad to help found the Alliance of Northern Evil Powers with Angmar, Dol Guldur, and Rhudaur. For the Alliance he built a colossal base camp north of the High Pass. For this he was given the Dagger of the Goblins, and he later resecured the fortress of the Eagle’s Eyrie. He proved himself in many battles in the south alongside the infamous Captain Sadaauk of Moria (dylanhugh). Once more the War Chiefs began to strengthen the clans of Gundabad.

After the founding of the alliance, the infamous Five Clans received an influx of orc-warriors from far lands, and to the astonishment of the War Chiefs they were led by many captains of Dâgalûr’s day. Most of these came to the Mountain Clan and to Mount Gundabad, which once was their home, most notably Dâgalûr II, the son of Dâgalûr who had not been seen since the Second Battle of Gundabad. These fighters helped Gundabad emerge victorious from battles in central Eriador, especially in their victorious siege of Hïrgith. Following is, they met with the forces of Mordor in a war with Gondor.

At this time, the Moria Clan began to grow stronger. As war raged in the city above, from the Orc Tunnels many Moria Orcs of old returned. Kharnash, who had come to Moria long ago under Azog, returned and was made High Lieutenant of the Orc Tunnels. More came to join him in the Stone Legion, and many more soon filled the number of the Shadow Legion of the Deeps. Kharnash had the orc-tunnels expanded manyfold, and new passages opened to new mines, new holds, and new roads to other fortresses sprung up. Shagor-tûr coordinated with Kharnash and Sadaauk to unleash crippling attacks on Fundin's main infrastructure. In the north, the Balrog Halls were soon made fully operational again, with the help of the orcs of the Fire Legion, specifically Lieutenant Garaglûr (Chtonian_), and the Warriors Azok (obsidianwizard), Hurdash (NJ2693), Cashûr (Cashiel98), and Fûshar (fdomc). The tale of the Fire Legion was soon filled as well, and the Uruks of Moria became feared sights on any battlefield. In the east, the Ice Legion worked hard to rebuild the ruined citadel at Mount Fanuidhol, which was destroyed in the earlier battle.

At the start of the year TA 2999, Sadaauk and the Shadow Legion led a lightning assault on the eastern Fourth Deep, and captured the remainder of that part of the city. The throne that once belonged to the dwarf-prince of Moria now sits forlorn in the captured Hall of Gold as the Seventh Company rebuilds the Eastern Halls of the Deeps. In addition, a stir arose in the Plains Clan, as Khyldash the Warg-tamer announced his intentions to step down as War Chief. For Khyldash had been called by Melkor, and had been told to go into the East to help the people of the Khaganate of Rhúdel in their fight against the Free Peoples. Khyldash swore that he would return, and after debate the War Chiefs named Sorzau, the former Dark Eagle of the Goblin Clan, the new War Chief. Sorzau renamed the clan as the Hunter Clan, as it used to be named. Sorzau remade the clan according to tradition, and was given by Khyldash - who retained the Sword of Redhorn - the mithril sword that he had taken in the capture of Weathertop. This Sorzau named the Warg-blade.

Not long after this, the War Chiefs met again and decided that the Clans needed further unity. As such, they decided to re-implement the position of High Chieftain to organize foreign affairs and lead the faction during wartime. The War Chiefs named Ongdagul the Vaulted to this position once more, who decided to reform the rank: though the High Chieftain would have additional responsibilitie, he would still be a War Chief, and the War Chiefs would still rule the faction. The High Chieftain would now serve to represent all the War Chiefs and Gundabad on a whole. As the reign of the High Chieftain began, so did new wars on new fronts. In a massive coordinated attack, the forces of Gundabad swept into the Vales of Anduin, driving the few men that lived west of the river across it or into graves. The attack was brief and deadly, and soon large swaths of the western Vales of Anduin were under Gundabad control.

The Orcs of Gundabad fought in many conflicts over the course of 2999, aiding the forces of Mordor and Isengard in Rohan and the forces of Mordor in Ithilien. Gundabad also executed its own attacks, slaughtering the Rangers of rhe North on multiple occasions during their incursions into the Lone-Lands and taking several small fortresses. Several Gundabad Orcs became prominent in combat, including Sadaauk and Angmarzku of Moria, and including Aggû of the Hunter Clan. Aggû is particular was a fierce fighter, and when Sorzau disappeared midway through the year he took up the throne of the Hunter Clan. Around the same time, Ar-Korthon died of natural causes, and his heir named himself Ar-Urguruth and claimed the throne and due to being caught off guard lost Withered Heart but a uruk lieutenant going by the name Lutzdash and his 3 other uruks took back the stronghold by dalish occupiers.

As the year came to a close, Gundabad rallied for war once more. Mordor had been challenged in its neverending war with Gondor by the foolish Rangers of the North, and now the full hosts of Mordor were marching to the Misty Mountains to muster with Gundabad for a sweep down into Eriador. After the New Year began, the assault began, driving every last man out of the Lone-Lands once more and beginning sieges of ranger fortresses. Their fortress at Minnas Alqua fell, yielding the South Downs to the Orcs and humbling the proud lord of the city, who not-so-bravely fled for fear of death. Not even a week later, the city of Bree was attacked, besieged, and captured as well. The war was in the favor of Gundabad and Mordor, and showed no signs of stopping. As the war raged on, Gundabad continued to fight alongside Mordor until the stalemate at Edhellond. The evil powers of the North, however, had to suffer a fatal blow as one of the most fierce fighters, Aggû, was wounded in battle and disappeared soon after, recently there have been rumours of Aggû being spotted at different locations close to his place of disappearance, but none have been confirmed. Consecutively, Gundabad withdrew from the war and focused on rebuilding their forces. The most capable warg-rider of the Plains Clan, Dagûl, assumed power in the Lone-Lands and brought terror over the bordering regions, hence earning him the title "the Feared."

But the disappearance of Aggû was a small loss compared to the devastating turn of events that followed. After time of significant strengthening, Gundabad once again aided Isengard and Mordor to recover from the war that had been fought. But it was no weapon that dealt the heaviest blow to the forces of evil. It was something far more lethal: infighting. What was once an alliance of unity fell apart due to personal ambitions of several leaders within evil at large and the Dark Alliance collapsed. Gundabad, one of its most loyal members, however, did not sit idle as evil collapsed. Instead, a new alliance, the Shadow Pact, was formed with those committed to a common cause of subjugating the free people, without Dol Guldur, Angmar, and Dunland. But as evil rallied, Gundabad had to deal witht he death of Dagûl the Feared and the consecutive downfall of the Plains Clan. The other Clans reacted swiftly and absorbed the territory of the former Plains Clan into their own. As the Orcs grew more numerous, a new war broke out, this time between the Shadow Pact and several factions of the free peoples, rallying around the Rangers. The first battle was fought in southern Enedwaith, but the evil forces were severely outnumbered and the battle was lost, but the war continued and the Iron fist of Gundabad shall bring death and subjugation to those who oppose it.

Of The Great Clans

Gundabad is currently composed of four clans.

The Mountain Clan is ruled by Ongdagul the Vaulted (Iluvatars_Bane). Many of the newest warriors are currently being sent there to fill the defensive force of the Orcish holy city. From their capital of Mount Gundabad, they plot destruction for all the Free Peoples. Their territory extends from the northernmost parts of the Misty Mountains down to Goblin-Town, including the former Durin's City, which is now renamed Vok-Thor. They use Mount Gundabad, Gundabad Orc, or Mount Gram titles in red.

The Goblin Clan (AKA the Clan of the High Pass) is ruled by Narakhor II the Dominant (jonnymoomoomoo.) It borders the Mountain Clan to the North. To the South it shares a border with the Moria Clan, along the Gladden Pass. To the West and East, warg riders of the Goblin Clan patrol and control the Lone Lands and the Vales of Anduin. The capital is Goblin Town, connected to Gumbull Ogh at the High Pass, the second biggest fortress of the Goblin Clan.They use the Gundabad, Goblin, or Goblin Town title in light grey.

The Moria Clan (AKA Southern Clan) is ruled by Nagithas the Indomitable (Grievous1138). The Moria Clan is the largest clan. Always they plot the retaking of the Dwarrowdelf, and the extermination of dwarfkind. Their territory is the mountains south from the River Gladden to the northern borders of Dwarven Moria, excluding Caradhras, which is independant, and including their sections of Moria. The title colors vary (red is the most common) but all orcs of this clan use the "Moria Orc" title.

The Dragon Clan is a ruled by the High Priest Ar-Ugruruth (Ar_Ugruruth) and is inhabitated by many orcs and Black Numenoreans coming from the Grey Mountains. They are worshippers of the great drakes that make their dwellings in the barren north. They control the Grey Mountains east of the Greystone Line. The chief gathering place of these cultists is the citadel and temple at the lair of Scatha, the great worm. They use the Gundabad title in Dark grey.

Ancient Clans:

The High Mountain (Central) Clan was ruled by the notorious Gombar the Black (SirWilsonGS), a Black Uruk. Their territory extended from the High Pass down to their unbreakable fortress of Mount Caradhras. Their fortress is one of the most ancient of the existing Gundabad strongholds, being founded within the first month of the existence of the server. The orcs of Caradhras guard the mountain passes from any unwanted travelers and extends the reach of Gundabad over all. Their title color was black in honor of their Black Uruk ruler.

The first Plains (Western) Clan was ruled by Morghash, son of Golfimbul (Lord_Morghash_IV). The western clan's territory was the spur extending from the Misty Mountains to shield Angmar from the south, the Ettenmoors, the Coldfells, and the Trollshaws. Their capital was at Mount Gram, now under control of the Mountain Clan. Their title color was dark gray.

The second Plains Clan (aka Hunters Clan) was ruled by SirWIlsonGS for the longest time, followed by Sorzau and Aggû. After Aggû fell in battle, the Clan disbanded. Most of its former territory is now controlled by the Goblin and Moria Clans. The Orcs of the second Plains Clan were known for their war riders and won many battles for the forces of Gundabad. Its capital was Weathertop, now in ruins.

War Chiefs of Gundabad

Gundabad is ruled by the Council of War Chiefs. Each of them rule from different bases and have a certain strength. The War Chiefs are all represented by the High Chieftain, who, depite extra power, does not outrank them.

  • Ongdagul the Vaulted (Illuvatars_Bane) is the War Chief of the Mountain Clan and rules the Misty Mountains north of Goblin-Town from Mount Gundabad. He is an excellent builder and is a feared warrior. He is renowned for his work in the recapturing of Mount Gundabad and once came from Angmar. He is also the current High Chieftain.
  • Nagithas the Indomitable (Grievous1138) is the War Chief of Moria and rules from the Balrog Halls. He is an excellent strategist and builder, and it is partly due to his plans and recruiting that Gundabad was brought back to strength. He originally came from Mount Caradhras.
  • Narakhor II the Goblin-King (jonnymoomoomoo) is the ruler of the Goblin Clan. He is the chief recruiter for the faction and controls the vast recruitment camp.
  • Ar-Ugruruth the Black (Ar_Ugruruth) is the High Priest of the Dragon Clan. He rules the eastern Grey Mountains from his citadel at Scatha's Lair.

Ranks of the Orcs of the North

Gundabad is composed of four Clan, each ruled over by a vicious War Chief. Each War Chief is the ruler of his particular region, and is the faction leader of all the Orcs in his Clan. The War Chiefs gather together at Mount Gundabad and vote to make decisions for the whole faction when necessary, though most decisions are made by the Chiefs independently and within the Clans.

The population of each Clan build has its own hierarchy, often involving a build commander that serves as a go-between between War Chiefs and other players. If an Orc chooses to remain outside of a stronghold and in a personal home they may do so; however, they are still subject to their respective War Chief. All of the War Chiefs have authority over all other players in Gundabad.


The following ranks are listed from lowest to highest.

  • Snaga - The lowest rank in the faction. Snagae are new recruits, players with under +150 Gundabad alignment that have yet to finish the recruit process. This rank is entirely temporary; once the recruit process is completed, Snagae will automatically be promoted to Warriors in the Clan of their choosing. Snagae are clanless.
  • Warrior - The basic rank in Gundabad is that of the Warrior. Warriors have no command authority of their own, but they do have access to the full privileges of a Gundabad player, which vary by clan.
  • Ravager - The lowest of Gundabad's command ranks, above Warriors but below Chieftains. Ravagers are the champions of Gundabad, a mix of savvy leaders and distinguished workers. They have command authority over Warriors and may command small fortresses, but when stationed at larger cities they still answer to Chieftains.
  • Chieftain - Chieftains are the independent commanders of the larger cities of their Clan, and they answer to their War Chief alone. Chieftains have authority over all other players in the Clan.
    • Heir - One Chieftain per Clan is chosen as Heir to the War Chief, and serves as a temporary War Chief when their leader is absent for an extended or crucial period.
  • War Chiefs - The four rulers of Gundabad, the War Chiefs each command a Clan, an autonomous political division within Gundabad. War Chiefs have the power to raise fortresses, send their clan to war, and to promote players. War Chief is the highest rank in the Gundabad Faction; however, there will only ever be as many War Chiefs as there are clans. War Chiefs all have direct command over their Clan's capital fortress, at which they live.
    • High Chieftain - One War Chief is chosen to be the High Chieftain, the representative of all four War Chiefs. The High Chieftain serves as the tiebreaker for deadlocked decisions, but does not outrank the War Chiefs. The current High Chieftain is Ongdagul the Vaulted.

High Chieftains of the Past

  • Dâgalûr the Founder (Bubbaberret): The first leader of Gundabad after the death of Bolg. He was noted as a great warrior and was feared until his death in the Second Battle of Mount Gundabad.
  • Gombar the Black (SirWilsonGS): The second leader of the Gundabad. SirWilsonGS was responsible for remaking Gundabad and setting the foundations for the current faction. SirWilsonGS also built the ancient stronghold of Mount Caradhras, founded the ancient Morgul Empire, and is know as the Butcher of Fornost. He disappeared after the Battle of Redhorn between the faction and the elves of Fangorn, but reappeared and reclaimed his title of War Chief of the Central Misty Mountains. Gombar supposedly perished in the First Battle of Caras Imloth, however his body was never found until 3 years later in Dunland.
  • Ongdagul the Vaulted (Iluvatars_Bane): The War Chief of the Northern Misty Mountains and reclaimer of Mount Gundabad. He currently rules from Mount Gundabad.

After SirWilsonGS returned, the system of having one ruler was dissolved and the War Chief system was introduced. The High Chieftain position has been reinstated, but with different powers.

War Chiefs of the Past:

  • Morghash IV son of Golfimbul (Lord_Morghash_IV): The former ruler of the ancient Plains Clan. He was slain in the First Battle of Caras Imloth.
  • Wilba-thûr the Goblin (SirWilbur): A former Goblin-King who betrayed the faction and was executed for it.
  • Harag-nâgh the Dark Eagle (Helper1318): The first true Goblin-King of the reunified Goblin Clan. He was the one who conquered the Eagle's Eyrie and was one of the greatest warriors the clan has ever seen. Was badly wounded in the War of Mirkwood and stepped down.
  • Yagmurz the Goblin-King (Jeanuts): The second true Goblin-King of the Goblin Clan. He grew ill and stepped down, and has now returned to health.
  • Ar-Korthon, the Voice of the Dragon (Cizin_al_Korth): Founder of the Dragon Cult and Clan he was most known for hearing the voice of Scatha and spreading the Dragon religion, he died of natural causes.
  • Khyldash the Warg-tamer (SirWilsonGS) ruled the Lone-Lands from his fortress at Weathertop. The mysterious Khyldash was a master hunter and mostly kept to himself. He commanded the fear of many. He was exceptional at waging war, drinking vodka, and decapitating his enemies. Disappeared mysteriously, last seen crossing the high pass where he handed over the mantle of War Chief to Sorzau.
  • Sorzau, the Dreamlord (DreamLordDarkrai) Was mostly known for keeping the status quo he mysteriously disappeared leaving the throne to Aggû.
  • Aggû, Lord of Wolves (wolfking_nl) Greatest warrior to roam Middle-earth he was heavily wounded in the war for Gondor and had to step down.
  • Kryx the Masked (Capt_Percy) This former goblin-prince had secretly become the High Priest of the Dragon Clan where the dragons punished and burned him for concealing his origin as a goblin.
  • Dagûl the Feared (peperonigamez) followed Aggû as the warchief of the Plains Clan and proved to be the last one as the Plains Clan dinintegrated after his death.

Orcs of Gundabad

Awards are listed in brackets.

-Iluvatars_Bane (Ongdagul the Vaulted) - High Chieftain of Gundabad, War Chief and ruler of the Mountain Clan, Wielder of the Axe of Gundabad, Keeper of the Holy City, Reclaimer of Gundabad, Dark Alliance Council member, Commander of Mount Gundabad

-Grievous1138 (Nagithas the Indomitable) - War Chief of the Moria Clan, Wielder of Grond, Strategist of Gundabad, Slayer of Fundin, Slayer of Orí, Servant of Dúrin's Bane, Dark Alliance Council member, advisor to the Dark Lord, Commander of the Balrog Halls, Fire Orc

-Ar_Ugruruth - Warchief of the Dragon Clan, Wielder of the Dragon Bow of Glaurung, High Priest of Glaurung, Dark Alliance Council Member, Commander of Scatha's Lair

-jonnymoomoomoo (Narakhor II the Siegemaster) - War Chief of the Goblin Clan, Wielder of the Dagger of the Goblins, Recruiter of Gundabad, Dark Alliance Council member, Commander of the Eagle's Eyrie

-Wolfking_nl (Aggû, Lord of Wolves) - ex-War Chief of the Hunter Clan [Mithril Ring]

-SirWilsonGS (Gurzúthar the Cruel) - Ex War Chief of the Plains Clan, Wielder of the Redhorn's Wrath, Butcher of the West, Dark Alliance Council member, Builder of Weathertop, Chieftain of Caradhras

-Jeanuts (Yagmurz the Goblin-King) - Goblin Clan Captain, Goblin-King, Commander of Goblin-Town, Heir to the Goblin Clan [2 Gold Rings]

-Rocket_Engineer - Mountain Clan Warrior

-Shaarku (Shaarku) - Goblin Clan, Warden of the High Pass, High Lieutenant of Grumbull Ogh

-dylanhugh (Sadaauk) - Moria Clan Captain, Heir to the Moria Clan, Commander of the East-gate Deeps, Fire Orc [2 Gold Rings]

-jthemarvelfan (Mûrag) Lieutenant of Mountain Clan

-dcatanzaro (Ushnotz) - Moria Clan Captain, Commander of Fanuidhol, Fire Orc

-MysteryFTW (Lutzdash) - Dragon Clan Captain, Heir to the Dragon Clan, Commander of Withered Heart [Gold Ring]

-Spess_Mahren (Kharnath) - Moria Clan High Lieutenant, Commander of the Orc Tunnels

-Thramili_Grorson (Thrâk-ghor) - Moria Clan Lieutenant

-Lord_Morghash_IV (Morghash, son of Golfimbul) - Mountain Clan Lieutenant

-krzysiu105 - Dragon Clan Lieutenant

-WarPig1237 (Strigz-thi) - Moria Clan Lieutenant

-GarrysMod (Garaglûr) - Moria Clan Lieutenant

-sniperjte1 (Glower-râk) - Moria Clan Lieutenant

-minerprince13 (Mukalog) - Moria Clan Lieutenant

-Shockblaster (Jirr-kel) - Moria Clan Lieutenant, Master of the Forsaken Fortress, Landlord of Gorinchem, Heir of Arecal

-Morgul_Lord (Morgo-lûk) - Moria Clan Lieutenant (INACTIVE)

-obsidianwizard (Azok the Elder) - Moria Clan Warrior (INACTIVE)

-miguelcacilhas (Azok the Younger) - Moria Clan Warrior

-NJ2693 (Hurdash) - Moria Clan Warrior

-Balance_B3ast (Bashk-ughâr) - Moria Clan Warrior (INACTIVE)

-cashiel98 (Cashûr) - Moria Clan Warrior

-Sqambles (Shar-gûk) - Moria Clan Warrior

-DeathwatchUnit (Vizla-tâk) - Moria Clan Warrior

-EnderMan7204 (Lagzûr) - Moria Clan Warrior

-crag-rut (Crag-rût) - Moria Clan Warrior

-Fallen_Rohirrim (Ehror) - Moria Clan Warrior

-fdomc (Fârnur) - Moria Clan Warrior

-Rowanvl300 (Slith-rat) - Moria Clan Warrior

-TimmyTheMagma (Grishlick) - Moria Clan Warrior

-mstalfoort (Morlûk) - Moria Clan Warrior

-ivanstalfoort (Rog-lug) - Moria Clan Warrior

-MIL0SEVIC (Mirgo-shûr) - Moria Clan Warrior

-Popcornkunst - Goblin Clan Warrior (INACTIVE)

-ToxicMonster - Goblin Clan Warrior (INACTIVE)

-Fundin_The_King - Goblin Clan Warrior (INACTIVE)

-BanaNicolatius - Goblin Clan Warrior (INACTIVE)

-helper1318 (Harag-nâgh)- Goblin Clan Warrior (INACTIVE)

-Quicksilver053 - Dragon Clan Acolyte

-Rein_Van_Acker - Dragon Clan Acolyte

-Enderbro7543 - Dragon Clan Warrior

-TanoSic - Dragon Clan Warrior

-septer101 - Dragon Clan Warrior

-Qemeh (Tak-gar) - Moria Clan Warrior

-Capt_Percy - Warrior [Mithril Ring]

-Jthemarvelfan - Recruit

-More, yet to come...

Strongholds of the Orcs

Mount Caradhras

Once the the greatest stronghold of clans, first settled and built by Gombar The Black. The fortress was carved into the very living rock of the Redhorn. When the Caradhras has an entry-room, several staircases, a main hall, three corridors, a throne room, personal rooms, troop rooms, warg pits, a troop-gate, storage rooms, a crafting room, two smelting rooms, a mineshaft, an armory, the Council Tower, an large arena, military passages, the temple of Morgoth, and a series of catacombs.

Mount Gundabad

The fortress was first settled by Gombar The Black after the first sundering of Arda, and is now ruled by Iluvatars_Bane. It consists of a mountain with a large fortification on top with many dwarven halls within. It was undergoing massive construction and was almost complete. However, due to a corrupt banner in the build, it was destroyed. Thus, almost all of the previous players are now gone as there home and much of what they fought for was destroyed. The mighty fortress has been reconstructed and is the capital of the Mountain Clan.

The Balrog Halls

The Balrog Halls are the capital of the Orc-realm of Moria. These ancient halls were ordered to be built by Durin V to service the Redhorn Lodes at the beginning of the Third Age. They were the first to be captured by Durin's Bane, and were never reclaimed by the dwarves. Nagithas the Indomitable has his throne here, and the Moria Uruks of the Fire Legion ensure that these halls remain unconquered by enemies. Currently the city contains the magnificent Halls, the Hall of Flames and the Hall of the Shadows, various corridors with storage rooms and barracks, a feast hall, a trophy room, a meeting-room, troop barracks, stables, farms, mines, shrines to Melkor and Felagrog (Dúrin's Bane), the Dark Alliance Vaults, the great War Room of Gundabad, and the throne room of Nagithas himself. Few of dwarf-kind have glimpsed the Hell-throne of Moria and lived. Under the Balrog Halls, great mineshafts extend out from the large cavern known as the Redhorn Hub in a complex network of tunnels that bore into the Rehorn Lodes. Lost among the twisting thunnels is the cavern in which the Balrog was long imprisoned - which still holds the skull of Dúrin VI. One of these tunnels breaks off, and joins with mineshafts originating from the fortress of Caradhras.

Eagle's Eyrie

During the early days of the Goblin Clan there was a great fortress constructed close to Eagles Eyrie, it has long since been abandoned however. Nowadays not only occasional bands of Orcs dare to pass the shadows thrown by the massive rocks to raid the Woodmen and Beorning villages on the East side of the Anduin.

The Citadel and Stronghold of Scatha

Widely known as Scatha's Lair, this colossal fortress is being built by Ar-Korthon in the Grey Mountains. It serves as the capital of the Dragon Clan.


Weathertop was the stronghold of Khyldash the Warg-tamer when he ruled over the Plains Clan. It currently consists of the ruins of the tower of Amon Sûl.


Built by Jeanuts and Captain_Barbossa, Goblin-Town is the biggest stronghold of the Goblin Clan and the main entrance to the Goblin Tunnels. Goblin-Town consists of the Main Gate, hallway with the Armory and Information Room, The Main Cave with the Warg Pit, Torture Room, Storage Room, Smeltery and some Player Houses, The Food Cave with the Portal Room, Royal Kitchen, the Feast Room, The Barracks Cave with the Goblin Shop, Tavern the Dead Dwarf, the barracks and the new(ish) throne room! The tunnels of Goblin-Town are very complex, and it is by no means unusual for players to get lost there... Even Goblins!

Gumbull Ogh

The fortress of Gumbull Ogh was first founded by Shaarku as a simple fortress to guard the High Pass. Later on jonnymoomoomoo and MoiBoy commanded the garrison of Goblins stationed there, until the recent return of Shaarku. After the nearby dwarven stronghold of Aflutab was conquered by the Goblins, Gumbull Ogh grew steadily, now also encompassing the ruins of the old dwarven fortress. Since the disappearance of the High Mountain Clan, and later the Plains Clan, many Orcs and Goblins flocked to the fortress. Nowadays it is the second biggest settlement of the Goblins.. The North of the built is the oldest, containing military encampments, warg pits, and the old fort. To the South there are vast networks of caves and tunnels with many Goblins working in deep pits and mines to supply the Goblin army with a continuos stream of armour and weaponry.

The Goblin Tunnels

Dug between Gumbull Ogh and Goblin Town, the Goblin Tunnels are the key for controlling the High Pass. Many careless travellers were transported through this vast network to be brought before the Goblin King, not many of them survived.

The Recruit Camp

Built by jonnymoomoomoo, this is the almighty camp which will (when finished) contain up to 336 tents for recruits! It is segmented into 8 sections, 1 for each Gundabad War Chief, 1 for the Witch King of Angmar, 1 for the War Chief of the Rhuduar Hillmen and 1 for the leader of Dol Guldur. It comes complete with a mine; a vast farm; a forest; a rules/info shack; a storage room; a mini fort for mock sieges and PvP training; a tower for the Goblin Overseers; and of course a massive perimeter wall.

The Fanuidhol Citadel

Fanuidhol was the final part of Moria to be built in the early Third Age. Originally built as a watch-fortress, Fanuidhol quickly became of more importance with the construction of the Forge Hall. It was conquered long ago by the orcs and used as the strongest defensive position of the city, and has been the site of a number of important battles. Now it is being rebuilt. Captain Ushnotz commands this fortress, and it is mostly used as a gate of Nagithas's realm and a great forge and armory for the Orcs of the region. Inside, it currently consists of a few upper passages, the great Forge Hall, armories, barracks, storage, farms, and mines. The exterior citadel features several large walls on the north, south, and east, a long and fully defendable entrance tunnel, a large and fully defendable gate, and a massive courtyard, which is paved and contains a monument to the Moria Orcs and their history. Fanuidhol will soon feature renovation on the interior, now that the exterior citadel is once more complete. It is guarded by the Warg-riders of the Ice Legion. In the future the interior will be expanded, the armories will be made more elaborate, and the Great Forge Hall will contain the most powerful forges in Middle-Earth.

The East-Gate Deeps

The great main city behind the East-gate of Khazad-dûm consists of seven levels and seven deeps. Nagithas rules the Fourth Deep and the Fifth Deep; the Sixth and Seventh Deeps are caved in and flooded. Captain Sadaauk commands this region. The Fourth Deep contains the 23rd Hall (the Lesser Forges) and the 24th Hall (The Drum Hall). It also contains various war-rooms and defensive tunnels, barracks for troops and players, a feast hall, an arena, stables, armories, and a command room. The Fifth Deep is home to the foyer, many mineshafts and tunnels, the 25th Hall (the miner's hall), farms, storage, the 26th Hall (the great Treasure Hall), the king's treasury, the trophy room, and the War Room. The Sixth and Seventh Deeps, which were built long ago, have been lost to cave-ins and flooding, along with much treasure within. In the future the Deeps will be connected to each other, the Troll-Caves, and a network of catacombs by the Orc-Tunnels. The Deeps are defended by the Moria Orcs of the Shadow Legion.

The Troll-Caves

The Troll-Caves are a series of caverns, mineshafts, and tunnels located beneath Durin's Crossroads. Commanded by High Lieutenant Shagor-tûr and occupied by the Orcs and Cave-Trolls of the Steel Legion, the Troll-Caves are a mix of old dwarven ruins and orc- and troll-built tunnels. Discovered by Shagor-tûr centuries ago as the source of cave-trolls that had long troubled Dwarven Moria, the Troll-Caves were expanded from the ruins of dwarven guardrooms, waterworks, and maintenance shafts to include a massive network of caves and tunnels. They contain a gate and foyer, the massive Cavern of the Drums, and the start of soon-to-be-rebuilt catacombs. In the future housing for players and units will be built, along with forges, storage, dungeons, breweries, a treasure hall, a war room, farms, mines, and connections to other tunnel systems.

The Orc-Tunnels 

The Orc-Tunnels are a network of tunnels and catacombs between the Deeps and Troll-Caves. They have recently begun reconstruction and are well on their way to completion. They are commanded by High Lieutenant Kharnash and defended by the Stone Legion. The first bit of work to be done here was the fortress that many consider to be the entrance to the Deeps. This fortress consists of many balconies, walls, and watchtowers clustered around a tunnel, and happens to be across a valley from a dwarven watchfort. The tunnels themselves currently stretch from the West Tunnel Hub on the Fifth Deep, and contain a confusing network of catacombs before finally reaching the Main Cavern. This cavern is home to farms, pools, a library, an armory, barracks, a tunnel to the surface, forges, and further catacombs. In the future the tunnels will be expanded to connect to several parts of the Deeps and to the Troll-Caves, and will serve as a supply route between the three southern fortresses of the orcs.

Vok-Thor (Formerly Dúrin's City)

Vok-Thor was once the great capital of the Dwarven Empire, until overrun by the forces of Gundabad. They re-named the city Vok-Thor (Dwarf Massacre in Orcish) and it has been built upon by the remainder of the Orcs who once lived in Mt Gundabad prior to its destruction, lead by Iluvatars_Bane.

Mount Gram

The fortress of Mount Gram is an ancient hold on the western tip of the Angmarin Spur. Once the capital of the ancient Plains Clan, it is now a Mountain Clan stronghold.

The Stronghold of the Withered Heath

A WIP project. Withered Heath is a stronghold, built on stone and many meters of ice where once the dragons dwelled. Finished it will contain a throne room, chambers for players who stay there, dragon pits and a possible hall of silver. It's ruled by the infamous Lutzdash the Drake-Keeper. It is also the site of Ar-Korthons grave, protected by a mausoleum.

The Forsaken Fortress

A WIP project. This Fortress, when finished, will be the most eastern border post of the Gundabad clans. It is located where the two sources of the Gladen River merge, and build upon a ancient Gondrian watchfort, whose remains can be found in the basement. As a large border post, it has many accommodations, and can be used by any of the clan-members. Requested by Nagithas and Narakhor II, the Black Numénorean Jirr'kel began working on the fortress, changing the once forested area into a large construction site. Now the main fortress and towers stands high, intimidating any enemies that dare pass the area.

Joining Gundabad

Tutorial for droids!

Tutorial for droids!

Alright, filthy maggot, so you think you have what it takes to join the orcs of the Mountain passes, eh? Well I'll tell you, if you have a taste for blood and ale then you have come to the right place! These legions are the fighting forces that have kept the elven, mannish, and dwarven filth out of our mountains! To join our ranks, you must have at least +100 alignement with the faction. However, you will not be part of the legion until you have +150, so sharpen ready your weapon and get ready to split some skulls! Also you have to work at the High Pass to finish a quota, speak with any of the War Chiefs about this. Recruits who do not yet have +150 will stay at the Goblin Town recruitment camp. There you can get lodging in the barracks. Afterwards the Goblin overseers will prepare you to join the hordes Gundabad. Any orcs that are proved will have their skulls smashed in by Nagithas the Indominable, wielding Grond! Once you have joined the legion you can join one of the four Gundabad Clans. During this time you will be appointed to a stronghold of your choice or go ranging on your own; both of these choices include being appointed to a clan. As a member of the legion you can also stay in Goblin-Town as an overseer and gain more adequate accomodations. For more information about this speak to any of the War Chiefs.

Diplomatic Relations of Gundabad

Gundabad considers itself a major international player as a leading member of the Shadow Pact. It is allied to all members of the Shadow Pact through the Pact itself, but it also holds separate alliances with every single faction, as a precaution.

Gundabad is allied with the following factions.

  • Angmar - via the Shadow Pact, the Alliance of Northern Evil Powers, and an individual agreement.
  • Dol Guldur - via the Alliance of Northern Evil Powers and an individual agreement.
  • Mordor - via the Shadow Pact and an individual agreement.
  • Isengard - via the Shadow Pact and the White Hand Pact.
  • The Morwaith - via the Shadow Pact and an individual agreement.
  • Near Harad - via alliances both with Near Harad and with the Astrasi Empire.
  • Umbar - via alliances both with Umbar and with the Astrasi Empire.
  • The Half-Trolls - via alliances both with the Half-Trolls and the Astrasi Empire.
  • The Taurethrim Empire - through the Gundabad-Taurethrim Alliance.

Gundabad is friendly towards, though not formally allied with, the following factions:

  • Rhúdel
  • The Avari
  • The Woodmen
  • The Shire

Gundabad is neutral towards the following factions:

  • The Dwarven Council - per the Moria Agreement.
  • Dorwinion
  • Dunland
  • Any start-up custom factions are treated as neutral by default, unless otherwise specified.

Gundabad is hostile towards the following factions:

  • Gondor
  • Rohan
  • The Rangers of the North (with the exception of the honorable VulcanForge)
  • Lothlorien
  • The High Elves
  • The Wood-Elves
  • Dale
  • Any so-called Dwarven factions that are not part of the Dwarven Council



The Melkorans believe that Melkor was the true creator of Arda and was betrayed by the Valar, who cast him down and invented the myth of Erú to undermine him. It was Melkor who created Orc-kind out of his goodness, along with Troll-kind, Warg-kind, Spider-kind, and others, with the help of the Umaiar, the lesser gods. In response the Valar and their Maia servants created Elves, Men, and the filthy Dwarves to cast their lord down. In the end the traitors succeeded, banished Melkor's body, and slew many of his lesser gods. The Melkorans consider Felagrog and Sauron the highest of the gods that are still roam Middle-Earth, and await the return of the full power of Melkor.


The Higarians are relatively simpler in their beliefs: the Balrog of Moria is god, period. They care not of how they came to be, or anything else, and believe that they merely exist to carry out the will of the Shadow and Fire.

The Dragon Cult

The Dragon Cult was founded by the first High Priest Ar-Korthon, the last living being who heard the voice of Scatha. Every member of the Dragon Clan is a part of the Northern Dragon Cult (not to be mixed up with the Easterling Dragon Cult) and worships one of three Ancient Dragons, representing, as a trinity, the aspects of Melkor, the creator. You can read more about the three holy Dragons here.


Durin's FolkKingdom of Khazad-dûmDwarves of EreborDwarves of the Iron HillsThe Dwarves of the Mountains of the WindDwarves of the Red MountainsBlue DwarvesDwarves of the Grey MountainsNorthern Longbeard Dwarves

Elves and Ents:

High-ElvesGaladhrimThe Avari ElvesWood-ElvesDorwinionFangorn

Orcs and Uruks:

AngmarDol GuldurGundabadMordorIsengard

Northmen and Dúnedain

GondorKingdom of DaleRangers of the NorthThe Riders of RohanThe Republic of LebenninDol AmrothDunlandHobbitsWood-Men of Mirkwood

Peoples of Harad and Rhûn:

Half-TrollsMoredainNear HaradNorthern TauredainSouthern TauredainThe Golden Easterlings of RhúdelEastern Tribes (Far Rhun Easterlings)Umbar

Disbanded factions:

Kingdom Of AnduinGaldhrimFire elvesKingdom of the Golden WashKingdom of the IslesRúnandorSmaland
The Northshire RepublicClans of the NorthmenLossedhilThe BrotherhoodThe Gladden Fields
VanwarThartorogrimThe Scourge

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