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Dunland is the home of the wild Dunlendings, who once lived in the fields of Rohan, until they were driven out by the Rohirrim. Their hatred remains through time, and the proud warriors and berserkers of Dunland yearn for the chance of revenge against their ancient enemies.

Note: Dunland is controlled by the Dwarves of the Khazad-dûm and the War-Chief of Dunland.

Dunland Banner

Government

Dunland Political System

The Overseers (Ephors)

The Ephors are the overseers of the Warlord(s) and legislation of the kingdom.

Duties:

-          Keep the Warlord(s) from abusing power and becoming out of control causing issues/harm the  kingdom

-          Review laws, write and pass legislation

-          Collect Tax from members of the kingdom and deliver it to the Warlord(s) to then be deposited into the Crown Bank

-          Dictate who is allowed in and out of the faction 

The Ephors have the power to accuse a warlord of a crime, if accused, at least 3 out of the 5 Ephors must agree that the crime was committed, and all of the Ephors must then present the evidence in court in front of the Gerousia and with the warlord present, after the evidence is presented to the Gerousia the Ephors are then to join the Gerousia to make up what will be the jury. If the jury finds the warlord guilty of his crimes he can be fined, taken off banners or stripped of his rule and banished. If banished the crown simply passes to the next in line.

Election of Ephors and number of Ephors:

A maximumof 5 Ephors are elected out of a pool of potential candidates to serve in office for a one month term, once the term has ended the Ephor(S) will be relieved of their duties and placed into the Gerousia aka The Council of Elders.

*This process is repeated every month

Passing legislation:

Legislation Is written and passed by the Ephors, once an Ephor has a written proposal it is then presented to the rest of the 5 Ephors, if at least three of the 5 Ephors agree to the legislation then it is presented to the factions populace to be agreed upon by an assembly of faction citizens, if the yays out way the nays the proposal is then placed into legislation and will become law.



 

The Council of Elders (Gerousia)

The council of elders can range from any amount of members and they server as a jury in court and provide a check on the power of the Ephors so that the Ephors do not step out of line and abuse their power

The Warlord(S) (King)

The warlord is the absolute leader of the faction. Although the warlord’s power is great, the warlord(s) is bound to consult the Ephors in matters of war and certain matters involving politics.

Duties:

-          The warlord(s) duties are to his/her people and to his/her lands/kingdom

-          The warlord(s) is in charge of leading the kingdom’s armies into battle (accompanied by at least one Ephor)

-          consulting with foreign leaders

-          dictate the building of new structures and the assignment of land and banners

-          managing the kingdom’s wealth

The warlord must consult the Ephors before:

-          waging war on another faction

-          denouncing an excepted member of the faction

-          seizing the build of an excepted member for reasons deserving of such punishment

Legislation:

-          The warlord(s) isn’t able to enact a law own his/her own. Before a law is passed the warlord must run his/her proposal by the Ephors in the form of written text within a book. Once the legislation is reviewed by the Ephors and agreed upon by at least 3 of the 5 Ephors the law may then be presented to the factions populace to be agreed upon by an assembly of faction citizens, if the yays out way the nays the proposal is then placed into legislation and will become law.

Oaths Taken

Every Ephor and Warlord must exchange this oath before taking a seat in office:

-          Kings says: I will reign according to the established laws of the kingdom

-          Ephors answer with: While you abide by your oath, we will keep the kingship unshaken  

Taxation

Taxes are collected by the Ephors every 1 month from active members of the faction, the taxation amount is 1 gold coins, if taxes are not paid to the crown by the active members they will be questioned as to why they cannot pay as well as given the ability to push their payment until the next taxation period which will result in them having to pay double which will amount to 10 gold coins.

So be it the Law of the land

(By War_King_Of_Fire) of Dunland

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Traditionally, Dunland is ruled by a War-Chief.

The current War-Chief of Dunland is War_King_Of_Fire (aka Lord_Headhunter)

The mantle of War-Chief was previously held by hypno05

As of the 17th of November, 2015, the entirety of Dunland was declared annexed by the Dwarven Kingdom of Khazad-dûm. Under its new governors, Dunland is ruled by a Lord and his Thane, appointed by the King of Khazad-dûm. The Lord rules from the Dwarven capital near North Dunland, while the Thane administers the area around the South Dunland waypoint. On February 18th, 2016, the Dunlendling faction was re-instated, and the new War-Chief was given control of the some of the land, allowing the Dwarves to keep their land. The War-Chief of Dunland controls central Dunland.

War-Chief/King: War_King_Of_Fire (aka Lord_Headhunter)

The Overseers (Ephors)

- fearrippers

- TEDisLAME

- LNTMjuju

- quozzymoto

The Council of Elders (Gerousia)

- hypno05

- carterisrad777

- dday1944

- Agent_Godfrey

- Tjlgamer2

The current capital of traditional Dunland is the Bronze Mountian

History

The player Evil_Mogwai founded the original Dunland faction at the very dawn of the server, making a name for himself and earning the friendship of many. After some months, however, he disappeared and did not return again until the spring of 2015. Upon his return, he founded the religion of Dunlendism and began making temples dedicated to its gods across western Middle-Earth. In this time, a handful of players ended up joining Dunland, but many were peaceful farmers and few got to actually meet Mogwai online. Ultimately, many left.

In late spring and early summer of 2015, the Northshire Republic under JamesTurpin declared Dunland to be part of its domain, and War-Chief Mogwai roused the spirits of many players across the server to the defense of his homeland, resulting in several battles that, by the end of the war, left Dunland in Dunlending hands and the NSR on the brink of collapse. With this, however, Mogwai had grown weary of the scheming of his peers, and so took an indefinite hiatus from the server that has yet to end to this day.

The history of Dunland thus halts for a few months over the late summer and fall, until the 17th of November, 2015 when the Thane of Khazad-dûm, Floonie, declared the Dwarven annexation of Dunland on behalf of his father King SpoangityBob. Despite the protests of the Dark Council, the Dwarves went through with their plan, and presently have two main builds in the country, one at each waypoint.

Months later, on Febuary 6th 2016, a new player know as The_Haze joined the server and was recruited as a Dunlending by Isengard officials. He soon proved to be quite the community leader as he gained many allies as well as remained loyal to his leaders. He was also able to stop a massive war by befriending he Dwarves, who accepted him as a suitable leader of Dunland. Just 4 weeks after he joined the server, he was crowned as the new War-Chief/King of Dunland. Haze immediately began construction of a city for central Dunland known as Galtrev. Mysteriously, Haze disappeared shortly after Galtrev was begun. With construction halted and Haze gone, traditional Dunland was leaderless.

On July 12, 2016, Telemmaite was made War-Chief/King of Dunland, appointed by Isengard officials. In only his first 3 weeks he has proved to be a powerful and noble leader, and seeks to make Dunland proud and strong again.

On December 23, 2016, Telemmaite gave the title of War-Chief to hypno05, who accepted that temporarily, until they find a better candidate.

Players

Dunlendings:

  • hypno05 (Warchief de facto)
  • War_King_Of_Fire (aka Lord_Headhunter) (Warchief in law)
  • larrymc01 (not officialy, he's half Mordorian)
  • carterisrad777
  • dday1944
  • Agent_Godfrey
  • Tjlgamer2
  • LNTMjuju
  • quozzymoto

Dwarves:

  • fearrippers (Ephor)
  • TEDisLAME (Ephor)
  • Alvister

Builds

Dungathol (Fortress of the Duns in Khuzdul) located east from the North Dunland waypoint across a river is the dwarven capital of Dunland. The fort features a road from the waypoint that ends in a bridge over the river guarded by two towers, with a large curtain wall enveloping a few houses, pastures, and an archery range and barracks. Along the north side of the road to the town lays a tavern, and on the south side of the river just outside the walls is a lumbermill. Recently finished is a great tiered arena in the woods north of the river.

Duneard is located near the South Dunland waypoint, and is the seat of the Thane. It features an impressive citadel flanked by a river bend set atop a hill. At the base of the hill is a sprawling town with farms and pastures inside and out, as well as the first arena in Dunland where several tournaments were held the opening weekend.

Galtrev This city is unfinished, though no longer under construction. It was planned to be seated on a hillside as a busy town with merchants, homes, crops, and a large saw mill. Since The_Haze left it has become a ghost town.

The City of Ravens is west of the North Dunland waypoint. It has high wooden walls, farms, smithy and many tents. It was once the capital of Dunland. In the middle stands the Tower of Ravens, recently griefed, probably destroyed by a fire.

Dunmark (Dun Border or Dun Frontier) is an abandoned town located at the southern edge of Dunland. It was founded by IanPojo (under the title of "Fist of Galtrev") and TonyTonias, despite The_Haze`s advice to settle in Galtrev, as first defense for Rohirrim excursions and invasions. The main structure of the town was developed as a Motte and Bailey. At it`s early stage Dunmark grow extremely fast and many Dunleding gathered there to help on this new strategic point of defense, but Rohan reinforced it`s military pressure on the zone making many peopled flee form Dunmark and finally abandoning the project. Now only remains a walled town and an empty hill were the fort was never finished. A temple of dunledism was planned to be set up (just as the ones built by Evil_Mogway) but the scarce of the appropriate resources did not let it happen. Other players who set their camps and homes in this zone were Gontron and TH3-K1LL3R.

2017-02-16 17.51

New City Of Ravens is a Harad town, located near The Gulf of Harad, claimed by the Dunlendings. It's surrounded by a thick, cobblestone wall and a spruce forest. It also has a harbor transporting goods from the Far Harad. Apart from the Harad houses, it contains a watchtower, a tavern, a castle and a dunlendism shrine. It's still work-in-progress.

First picture: The castle

Second picture: The watch tower from a distance

2017-02-16 17.49

Bronze Mountain is a peak on the border of Misty Mountains and Dunland. Telemaite declared that it will become the capital of the Dunledings, after HellArcher gave it to him. it now has 2 levels with a third being build.

2016-10-20 22.07

First level, Hall of Archer, with entrance, storage, barracks, arrmory, throne room and kitchen was fully made by Hellarcher.

Second level, Hall of Wulf, consist the main hall, where the statue of Wulf stands. it's the biggest hall of the build, in size of 25 by 24 and 20 high. It also houses all the player rooms and the storage room filled with chests and all crafting tables found in Middle-Earth.

Third level the, the hall of Light houses the arena brewery and the farms extra things will be added to it.

2016-11-29 20.30

First picture: Hall of Hellarcher

2016-11-29 20.30

Second picture: Hall of Wulf

Third picture: Hall of Light

Religion

In the old days of the server, Dunlendism spread to the far corners of Middle-earth. Temples could be found here and there from the northern Tundra all the way to the magnificent Ain al-Harad in Near Harad. As a result of the most recent server reset, however, only one of these temples remains, and it has yet to be determined whether or not any of the old shamans of Dunlendism will return to the server. Recently however, The_Haze announced the Religious Reinforcement Act, or RRA, which will restore the Religion of Dunlendism throughout Middle-earth once again. With this, Dunlendism is hoped to be widely spread once more. In november of 2016 Telemaite revived Dunlendism and made totems at alot of wp like sarn ford old south road etc a temple will also be build in bronze mountain to honour the gods.

Factions
Dwarves:

Durin's FolkKingdom of Khazad-dûmKingdom of Durin's FolkThe Dwarves of the Mountains of the WindDwarves of the Red MountainsBlue DwarvesDwarves of the Grey MountainsNorthern Longbeard Dwarves

Elves and Ents:

High-ElvesRivendellGaladhrimThe Avari ElvesWood-ElvesDorwinionFangorn

Orcs and Uruks:

AngmarDol GuldurGundabadMordorIsengard

Northmen and Dúnedain

GondorKingdom of DaleRangers of the NorthThe Riders of RohanThe Republic of LebenninDol AmrothDunlandHobbitsBreeWood-Men of Mirkwood

Peoples of Harad and Rhûn:

Half-TrollsMorwaithNear HaradNew Taurethrim EmpireThe Golden Easterlings of RhúdelEastern Tribes (Far Rhun Easterlings)The Variags Of KhandUmbar

Disbanded factions:

Kingdom Of AnduinGaldhrimFire elvesKingdom of the Golden WashKingdom of the IslesRúnandorSmaland
The Northshire RepublicClans of the NorthmenLossedhilThe BrotherhoodDwarves of EreborDwarves of the Iron HillsThe Gladden Fields
VanwarThartorogrimThe Scourge

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